Luttdid
Female Orcish
She is an elderly orc with one black eye (her right is covered by an eye-patch), dyed white hair in a ponytail, and brown skin.
Personality Traits: Introverted, Unperturbed, Serious.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: Oledunk's Residence
Settlement: Kiltalt's Rest
Mother: Norgagrh (Deceased)
Father: Botpit (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 9 | 9 | 9 | 11 | 8 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +1, Perception +2
Abilities:
- Relentless Endurance. When Luttdid is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Luttdid can't use this feature again until you finish a long rest.
- Savage Attacks. When Luttdid scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "Collected Histories of High Teyruse" (Dog-eared) |
By Myrthaine Clipiffer A set of courtly romance stories set in an idealized historical version of pre-calamity Teyruse. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 7 gp | "Love on the high-seas" |
By Amber Rose A trashy romance novel. The plot revolves around a woman kidnapped by a suave otterfolk pirate. |
5 lbs. |
| 1 | Comb | A comb. | ||
| 1 | 6 gp | Gold ear studs | A pair of gold ear-studs. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 4 sp | Money Pouch | Luttdid's money pouch. It has 2 gp and 4 sp in it. | ⅛ lb. |
| 1 | 23 gp 1 sp 4 cp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate copper shoulder clasps, with 9 medium quartz stones between them. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |