Semeek Casey

Male Otterfolk Adventurer

He is an adult otterfolk with black eyes and light brown fur with white patches.

Personality Traits: Lost Faith, Unperturbed, Downbeat.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: None

Settlement: Waltcombe

Mother: Shooma Lawson (Deceased)

Father: Cheyemeek Casey

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 13 12 11 11 8
-2 +1 +1 -1

ACHPPassive
Perception
Speed
15 22 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Animal Handling +2, Intimidation +1

Abilities:

  • Hold Breath. Semeek can hold their breath for up to 30 minutes at a time.
  • Bite. Semeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Action Surge. Once per day, Semeek can take an additional action on their turn.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "Practical Brewery Tips" By Webb Oldchest Korort Ebnint Cloudy Pandorane

A perfect guide for somebody who wants to brew their own booze. Beers, ciders and wines each have a dedicated chapter.
5 lbs.
1 19 gp Amethyst silver gorget A heavy gorget made of silver, studded with a small amethyst.
1 3 gp 2 sp Bottle of Chardonnay (Vintage 797) A pale white, color of harvest straw, mild flavor. 2½ lbs.
1 Comb A comb.
1 10 gp Crystal An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 3 gp 8 sp 4 cp Money Pouch Semeek's money pouch. It has 1 gp, 27 sp and 14 cp in it. ⅞ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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