Dreyeru Lawson
Female Otterfolk Housekeeper
She is an adult otterfolk with grey eyes (behind a pair of spectacles) and dark brown fur with brown fur on their feet.
Personality Traits: Mean, Pessimistic.
Alignment: chaotic evil.
She is a follower of Xor. (LE)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Dairy
Settlement: Waltcombe
Mother: Lululi Lawson (Deceased)
Father: Zer Casey
Siblings
- Ziema Lawson - age 29 ♀
- Meyemeep Casey - age 23 ♂
- Dululo Casey - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 9 | 11 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2
Abilities:
- Hold Breath. Dreyeru can hold their breath for up to 30 minutes at a time.
- Bite. Dreyeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 25 gp 3 sp 5 cp | Garnet earrings | common | A pair of gilded copper earrings, with small garnet stones inset. | |
| 1 | 2 gp | Holy Symbol (Xor) | common | A holy symbol in the shape of crossed swords. | |
| 1 | 2 gp | Manacles | common | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 3 sp | Money Pouch | common | Dreyeru's money pouch. It has 1 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 25 gp 8 sp | Quartz broach | uncommon | A gilded copper broach, with a very large quartz inset. | |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |