Forur Goldarm

Female Dwarven Housekeeper

She is an adolescent dwarf with brown eyes, long flowing dark-brown hair, a full beard, and dark brown skin.

Personality Traits: Reckless, Candid.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Son of Gruin's Cobblers

Settlement: Duniteton

Mother: Thorar Goldarm

Father: Lóundin son of Gimlóni

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 12 10 13 11
-2 +1 +1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Dwarven Resilience. Forur has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Broom common A well used broom.
1 Dice common A standard six-sided die.
1 25 gp 7 cp Jade necklace uncommon A pewter necklace, with a medium jade gem hanging from it.
1 1 gp 7 sp Money Pouch common Forur's money pouch. It has 16 sp and 10 cp in it. ½ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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