Moolee Soonapup
Male Otterfolk Worm Farmer
He is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Personality Traits: Responsible, Unperturbed.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Worm Farm
Settlement: Port Stafden
Mother: Soona Shietupup
Father: Threll (Deceased)
Siblings
- Shietu Soonapup - age 16 ♀
Half-Siblings (Mother's Side)
- Peemeep Soonapup - age 14 ♂
- Rhiell Soonapup - age 11 ♂
- Rhiere Soonapup - age 8 ♀
- Khooreep Soonapup - age 5 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 9 | 10 | 13 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2, Nature +2
Abilities:
- Hold Breath. Moolee can hold their breath for up to 30 minutes at a time.
- Bite. Moolee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 9 sp 9 cp | Money Pouch | Moolee's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | Picture of a cat | A printed image made using a Mirror of Frozen Image. It depicts a cat. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 cp | Polished wood necklace | A string of large polished wooden beads. |