Daisyma Hantyar

Female Longfoot Watercarrier

She is an elderly longfoot with green eyes, white hair in a pigtails, and light brown skin.

Personality Traits: Tolerant, Serious.

Alignment: neutral.

Born: 725 AC (Age 76)

Orientation: Hetrosexual

Home: Orchard

Settlement: Castle Angelby

Spouse: Polombo Hantyar

Mother: Dortun (Deceased)

Father: Karrblurg (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 9 10 11 9

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Daisyma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Daisyma has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Daisyma can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Polombo" engraved on the inside.
1 6 gp Gold ear studs A pair of gold ear-studs.
1 8 sp 8 cp Money Pouch Daisyma's money pouch. It has 8 sp and 8 cp in it. ⁵⁄₁₆ lb.
1 Pocket lint Some pocket lint.

Download as Fantasy Grounds NPC

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