Bellaor Sugvol
Female Halfling Barbarian
She is an elderly halfling with grey eyes, long flowing grey hair, and light pink skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 718 AC (Age 82)
Orientation: Hetrosexual
Home: None
Settlement: Larghakville (immigrated from Castle Angelby)
Mother: Nora Sugvol (Deceased)
Father: Fergmut Sugvol (Deceased)
Siblings
- Pamphilima Sugvol - age 92 ♀
- Melbalia Sugvol - age 89 ♀
- Ruff Sugvol - age 79 ♂
- Mineina Sugvol - age 72 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 9 | 11 | 9 | 9 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 24 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Greataxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d12 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Nature +2
Abilities:
- Lucky. When Bellaor rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bellaor has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bellaor can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 30 gp | Greataxe | A Martial Melee weapon. 1d12 slashing damage. Range: 5. Properties: Heavy, Two-Handed | 7 lbs. |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 1 gp 6 sp 7 cp | Money Pouch | Bellaor's money pouch. It has 1 gp, 6 sp and 7 cp in it. | ¼ lb. |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. | ||
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |