Herugill Mutmar

Male Halfling Warlock

He is an elderly halfling with hazel eyes, a white quiff, bushy sideburns, and dark brown skin.

Personality Traits: Jumpy, Pessimistic, Responsible.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 700 AC (Age 100)

Orientation: Hetrosexual

Home: None

Settlement: Valhunham (immigrated from Castle Angelby)

Mother: Cornelsa Mutmar (Deceased)

Father: Tonpar Mutmar (Deceased)

Statistics

STRDEXCONWISINTCHR
10 13 11 10 9 10
+1

ACHPPassive
Perception
Speed
11 12 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +2, Deception +2

Abilities:

  • Lucky. When Herugill rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Herugill has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Herugill can move through the space of any creature that is of a size larger than small.
  • Pattern Seer. Herugill has advantage on dexterity and intelligence saving throws from spellcasting abilities.
  • Spellcasting. Herugill is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
2 Chewed gum A piece of chewed gum.
1 6 cp Copper ear ring A plain copper hoop earring.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 sp 5 cp Engraved gilded copper ring A gilded copper ring, with distinctive halfling engraving.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 3 gp 6 sp 7 cp Money Pouch Herugill's money pouch. It has 3 gp, 5 sp and 17 cp in it. ½ lb.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.
1 5 gp Staff An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 4 lbs.

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