Herugill Mutmar
Male Halfling Warlock
He is an elderly halfling with hazel eyes, a white quiff, bushy sideburns, and dark brown skin.
Personality Traits: Jumpy, Pessimistic, Responsible.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 700 AC (Age 100)
Orientation: Hetrosexual
Home: None
Settlement: Valhunham (immigrated from Castle Angelby)
Mother: Cornelsa Mutmar (Deceased)
Father: Tonpar Mutmar (Deceased)
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 13 | 11 | 10 | 9 | 10 |
+1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 12 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Arcana +2, Deception +2
Abilities:
- Lucky. When Herugill rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Herugill has advantage on saving throws against being frightened.
- Halfling Nimbleness. Herugill can move through the space of any creature that is of a size larger than small.
- Pattern Seer. Herugill has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. Herugill is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
2 | Chewed gum | A piece of chewed gum. | ||
1 | 6 cp | Copper ear ring | A plain copper hoop earring. | |
5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 2 sp 5 cp | Engraved gilded copper ring | A gilded copper ring, with distinctive halfling engraving. | |
1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
1 | 3 gp 6 sp 7 cp | Money Pouch | Herugill's money pouch. It has 3 gp, 5 sp and 17 cp in it. | ½ lb. |
1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
1 | 5 gp | Staff | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 4 lbs. |