Fruluma Deateepup

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with black eyes and grey fur with white streaks.

Personality Traits: Lost Faith, Serious, Unperturbed.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Peelo's Apothecary

Settlement: Honiden

Mother: Deatee Thooteepup

Father: Shiemeep Wuluteepup

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 11 13 10 12
-2 +2 +1 +1

ACHPPassive
Perception
Speed
14 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Arcana +2, Perception +3

Abilities:

  • Hold Breath. Fruluma can hold their breath for up to 30 minutes at a time.
  • Bite. Fruluma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Fruluma can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Fruluma is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 9 cp Money Pouch Fruluma's money pouch. It has 9 cp in it. ³⁄₁₆ lb.
1 3 gp 6 sp Quartz tiara A gilded copper tiara, with a medium quartz inset.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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