Fruluma Deateepup
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with black eyes and grey fur with white streaks.
Personality Traits: Lost Faith, Serious, Unperturbed.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Peelo's Apothecary
Settlement: Honiden
Mother: Deatee Thooteepup
Father: Shiemeep Wuluteepup
Siblings
- Thootee Deateepup - age 23 ♀
- Kheyey Deateepup - age 22 ♀
- Keay Deateepup - age 20 ♀
- Sheerit Deateepup - age 20 ♂
- Drereep Deateepup - age 15 ♂
- Nookin Deateepup - age 11 ♂
- Feetu Deateepup - age 9 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 11 | 13 | 10 | 12 |
| -2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Arcana +2, Perception +3
Abilities:
- Hold Breath. Fruluma can hold their breath for up to 30 minutes at a time.
- Bite. Fruluma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Fruluma can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Fruluma is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 9 cp | Money Pouch | Fruluma's money pouch. It has 9 cp in it. | ³⁄₁₆ lb. |
| 1 | 3 gp 6 sp | Quartz tiara | A gilded copper tiara, with a medium quartz inset. | |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |