Hiey Koorupup
Female Otterfolk Clerk
She is an adult otterfolk with black eyes and grey fur with light brown patches.
Personality Traits: Idealistic, Secretive, Jovial.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Rhiema Koorupup's Advocates
Settlement: Honiden
Spouse: Wooll
Mother: Kooru Shrooypup (Deceased)
Father: Hiereep Sululipup (Deceased)
Children
- Kooru Hieypup - age 12 ♀
- Peyetee Hieypup - age 6 ♀
- Shoomeep Hieypup - age 6 ♂
Siblings
- Rhiema Koorupup - age 42 ♀
- Shrielee Koorupup - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 11 | 11 | 7 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +2
Abilities:
- Hold Breath. Hiey can hold their breath for up to 30 minutes at a time.
- Bite. Hiey can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 sp 3 cp | A bracelet | common | A cord of platted leather with a small number of electrum beads. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Ink (1 ounce bottle) | common | ||
| 1 | 2 cp | Ink pen | common | ||
| 1 | 16 gp 4 sp 1 cp | Money Pouch | common | Hiey's money pouch. It has 15 gp, 12 sp and 21 cp in it. | 1 lb. |
| 1 | Rusty nail | common | A rusty old nail. | ||
| 1 | 4 sp | Silver septum ring | common | A thick silver hoop, worn through the nose. | |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Wooll" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Negotiable | The disappearing duck of awareness | uncommon | A duck made of cloth and leather. When squeezed, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the duck goes missing the next time it is stowed away. |