Cara Harmon

Female Longfoot Housekeeper

She is an adolescent longfoot with grey eyes, long flowing strawberry hair, and light pink skin.

Personality Traits: Extroverted, Secretive, Cautious.

Alignment: neutral.

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Tolmaton

Mother: Daissca Harmon

Father: Christian Harmon

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 12 10 10 12
-2 +1 +1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Lucky. When Cara rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Cara has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Cara can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 3 gp 2 sp 5 cp A solid electrum neck ring A chorded electrum band, with a loop clasp, worn around the neck.
1 2 cp Broom A well used broom.
1 5 gp Mirror, steel ½ lb.
1 2 gp 6 sp Money Pouch Cara's money pouch. It has 2 gp and 6 sp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Old pipe A filthy old clay pipe.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 2 sp Waterskin 5 lbs.

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