Cara Harmon
Female Longfoot Housekeeper
She is an adolescent longfoot with grey eyes, long flowing strawberry hair, and light pink skin.
Personality Traits: Extroverted, Secretive, Cautious.
Alignment: neutral.
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Tolmaton
Mother: Daissca Harmon
Father: Christian Harmon
Siblings
- Marcobo Kinney-Harmon - age 28 ♂
- Hicama Penne - age 24 ♀
- Lariclco Harmon - age 16 ♂
- Amunica Harmon - age 9 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 12 | 10 | 10 | 12 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Cara rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Cara has advantage on saving throws against being frightened.
- Halfling Nimbleness. Cara can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 gp 2 sp 5 cp | A solid electrum neck ring | A chorded electrum band, with a loop clasp, worn around the neck. | |
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 6 sp | Money Pouch | Cara's money pouch. It has 2 gp and 6 sp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 2 sp | Waterskin | 5 lbs. |