Flambffo Ingram the 2nd
Male Human Poacher
He is an adult human with grey eyes, a dyed blond quiff, a long beard, and light brown skin.
Personality Traits: Impatient, Jovial.
Alignment: neutral good.
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: None
Settlement: Amundham
Mother: Pearl Ingram
Father: Adoc Ingram
Siblings
- Walkelinus Ingram - age 25 ♂
- Rupert Ingram - age 20 ♂
- Beulah Ingram - age 17 ♀
Half-Siblings (Father's Side)
- Susannah Hoag - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 7 | 10 | 12 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Stealth +3, Acrobatics +3
Abilities:
- Sneak Attack. Once per turn, Flambffo can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Flambffo knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Button | A loose red button. | ||
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 6 sp 1 cp | Money Pouch | Flambffo's money pouch. It has 3 gp, 5 sp and 11 cp in it. | ⅜ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |