Theyeru Kuluypup
Female Otterfolk Housekeeper
She is an adult otterfolk with grey eyes and light brown fur with brown stripes.
Personality Traits: Shy, Unperturbed, Evasive.
Alignment: neutral.
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Worm Farm
Settlement: Wirksden
Spouse: Well Llenpup
Children
- Shreep Theyerupup - age 8 ♀
- Cheap Theyerupup - age 7 ♀
- Helee Theyerupup - age 7 ♂
- Neere Theyerupup - age 4 ♀
- Zeru Theyerupup - age 3 ♀
- Fleere Theyerupup - age 1 ♀
- Fleell Theyerupup - age 0 ♂
- Muluma Theyerupup - age 0 ♀
- Sooll Theyerupup - age 0 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 15 | 12 | 10 | 7 | 9 |
| -1 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Persuasion +2
Abilities:
- Hold Breath. Theyeru can hold their breath for up to 30 minutes at a time.
- Bite. Theyeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 8 matches. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 1 sp 8 cp | Money Pouch | Theyeru's money pouch. It has 19 sp and 28 cp in it. | 1 lb. |
| 1 | Smooth Stone | A tumbled smooth stone with "Well" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |