Amrofin Penlon Morse
Male Human Vegetable Farmer
He is an adult human with amber eyes, scruffy black hair, a moustache, and medium brown skin.
Personality Traits: Downbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Port Quennis
Spouse: Pamela East
Mother: Vardain Phebe Banks
Father: Septimus Morse
Children
- Carandulor Morse - age 3 ♂
Siblings
- Elwial Serioth Banks - age 23 ♀
- Elwindual Thieth Hines - age 22 ♀
- Daerdhiis Gwinis Morse - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 10 | 11 | 10 | 11 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The Giant Book of Giant Tales" |
By Mr. K'ryn A collection of traditional fairy-tales with a giants theme, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from giants. Includes: "The crown that was a giant's ring", "The friendly giant", and "Fe-Fi-Fo-Fum". |
5 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Pamela" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 9 sp 9 cp | Money Pouch | Amrofin's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |