Johanna Calvin-Potts

Female Dragonborn Housekeeper

She is an adult dragonborn with blue eyes and white scales.

Personality Traits: Impatient, Optimistic.

Alignment: chaotic neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Cottaham

Spouse: Frassh Calvin-Potts

Mother: Sarah Potts

Father: Fariax Potts

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 9 11 10 12
+1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Breath Weapon. As an action Johanna exhales a 15 ft cone of cold. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 cold damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Johanna has resistance to cold damage.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 7 matches.
1 1 gp 5 sp Electrum ear ring A plain electrum hoop earring.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Frassh" engraved on the inside.
1 5 gp Mirror, steel ½ lb.
1 9 sp 9 cp Money Pouch Johanna's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Old pipe A filthy old clay pipe.

Download as Fantasy Grounds NPC

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