Komera Burr

Female Dragonborn Bandit

She is an elderly dragonborn with amber eyes and green scales.

Personality Traits: Honest.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 737 AC (Age 63)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Cottaham)

Mother: Eshrielra Burr (Deceased)

Father: Gheshgar Burr (Deceased)

Statistics

STRDEXCONWISINTCHR
12 11 10 13 11 8
+1 +1 -1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Sleight of Hand +2, Deception +1, Acrobatics +2

Abilities:

  • Breath Weapon. As an action Komera exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Komera has resistance to poison damage.
  • Sneak Attack. Once per turn, Komera can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Komera knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 2 sp 9 cp Money Pouch Komera's money pouch. It has 5 gp and 29 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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