Matilda Lamb
Female Human Poacher
She is an elderly human with brown eyes, silver hair in braids, and medium brown skin.
Personality Traits: Dull.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: None
Settlement: Folkesgate
Mother: Lena Lamb (Deceased)
Father: Eugene Lamb (Deceased)
Siblings
- Alma Kelsey - age 62 ♀
- Rufus Lamb - age 55 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 10 | 9 | 10 | 10 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +1, Deception +2, Acrobatics +1
Abilities:
- Sneak Attack. Once per turn, Matilda can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Matilda knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Barrel | 70 lbs. | |
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 2 sp 1 cp | Money Pouch | Matilda's money pouch. It has 2 gp, 21 sp and 11 cp in it. | ⅝ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |