Diamanira Fairville
Female Longfoot
She is an elderly longfoot with grey eyes (the left of which is glass), short curly silver hair, and light brown skin.
Personality Traits: Energetic, Serious.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 710 AC (Age 90)
Orientation: Hetrosexual
Home: Gilbert's Quality Beer-Sellers
Settlement: Hornstead Town (immigrated from Daisyworth)
Spouse: Nehemiah Fairville (Deceased)
Mother: Amellva Longhole-Burrowbuck (Deceased)
Father: Alwinus Burton (Deceased)
Children
- Amellva Gilbert - age 51 ♀
Siblings
- Isumac Burton - age 94 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 11 | 11 | 12 | 8 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Diamanira rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Diamanira has advantage on saving throws against being frightened.
- Halfling Nimbleness. Diamanira can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Smart dream" |
By Lindava Bolgenose Not a particularly famous book, but entertaining none the less. |
5 lbs. |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 1 gp 4 sp 1 cp | Money Pouch | Diamanira's money pouch. It has 1 gp, 3 sp and 11 cp in it. | ⁵⁄₁₆ lb. |