Moroob Burrowbuck

Male Elfling Bard

He is an adult elfling with brown eyes, dark-brown hair in a ponytail, a clean shaven face, and dark brown skin.

Personality Traits: Evasive, Responsible, Pessimistic.

Alignment: neutral.

Born: 648 AC (Age 152)

Orientation: Homosexual

Home: Bard College

Settlement: Hornstead Town (immigrated from Daisyworth)

Spouse: Hunfridus Burrowbuck (Deceased)

Mother: Landada Amara (Deceased)

Father: Iminyil Amara (Deceased)

Statistics

STRDEXCONWISINTCHR
6 13 10 10 9 13
-2 +1 +1

ACHPPassive
Perception
Speed
12 32 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +4, History +3

Abilities:

  • Lucky. When Moroob rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Moroob has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Moroob can move through the space of any creature that is of a size larger than small.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Moroob can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Moroob is a spellcaster. His spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
18 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 6 gp Drum If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 3 lbs.
1 3 gp Horn If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 35 gp Lute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 3 gp 3 sp 3 cp Money Pouch Moroob's money pouch. It has 3 gp, 2 sp and 13 cp in it. ⅜ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 7 gp 5 sp Pearl necklace A string of pearls of various sizes.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 2 gp Shawm If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

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