Gwendoline Lindley

Female Human Adventurer

She is an adult human with grey eyes, long red hair with a fringe cut, and light pink skin.

Personality Traits: Irritable, Hilarious, Evasive.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: None

Settlement: Port Rothburn

Mother: Grhal Lindley (Deceased)

Father: Ortmar Jenks (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 8 10 10 9 9
-1

ACHPPassive
Perception
Speed
14 20 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Athletics +2

Abilities:

  • Action Surge. Once per day, Gwendoline can take an additional action on their turn.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 4 gp 5 sp 1 cp Money Pouch Gwendoline's money pouch. It has 3 gp, 15 sp and 1 cp in it. ⅜ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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