Neama Greenblower
Female Otterfolk Housekeeper
She is an adult otterfolk with black eyes and grey fur with brown patches.
Personality Traits: Jumpy, Daring, Pessimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Piey's Vintage Old-Clothes
Settlement: Port Rothburn
Spouse: Pielo Deepseeker
Mother: Cleela Greenblower
Father: Celebornti Revvesin (Deceased)
Children
- Keyerit Deepseeker - age 5 ♂
Siblings
- Cleali Greenblower - age 30 ♀
- Trainee Officer Thráuith Greenblower - age 23 ♀
- Chuluy Greenblower - age 22 ♀
- Chululo Revvesin - age 19 ♂
- Pamphilda Greenblower - age 19 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 12 | 9 | 9 | 12 |
-2 | +2 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 5 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +2
Abilities:
- Hold Breath. Neama can hold their breath for up to 30 minutes at a time.
- Bite. Neama can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
1 | 3 gp | Electrum necklace | A plain electrum necklace. | |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
1 | 1 gp 5 sp 2 cp | Money Pouch | Neama's money pouch. It has 1 gp, 4 sp and 12 cp in it. | ⁵⁄₁₆ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
1 | Smooth Stone | A tumbled smooth stone with "Pielo" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |