Elia Whitbairn-Haybuck

Female Halfling

She is an elderly halfling with amber eyes, long styled white hair, and light pink skin.

Personality Traits: Upbeat, Evasive.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 709 AC (Age 91)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Rotherdon

Mother: Beryda Whitbairn-Haybuck (Deceased)

Father: Earl Whitbairn-Haybuck (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
10 13 11 10 9 10
+1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2

Abilities:

  • Lucky. When Elia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Elia has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Elia can move through the space of any creature that is of a size larger than small.
  • Wise Experience. Once per day, Elia can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Collected Histories of High Teyruse" By Myrthaine Clipiffer

A set of courtly romance stories set in an idealized historical version of pre-calamity Teyruse.
5 lbs.
1 5 gp "My sad thing" By Floorup Lealapup

Not a particularly famous book, however it is well written.
5 lbs.
1 Handkerchief A small square of cloth with Elia stitched in one corner.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 4 sp 8 cp Money Pouch Elia's money pouch. It has 2 sp and 28 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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