Elia Whitbairn-Haybuck
Female Halfling
She is an elderly halfling with amber eyes, long styled white hair, and light pink skin.
Personality Traits: Upbeat, Evasive.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 709 AC (Age 91)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Rotherdon
Mother: Beryda Whitbairn-Haybuck (Deceased)
Father: Earl Whitbairn-Haybuck (Deceased)
Siblings
- Rosamnca Whitbairn-Haybuck - age 99 ♀
Half-Siblings (Father's Side)
- Tomacmir Whitbairn-Haybuck - age 85 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 11 | 10 | 9 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2
Abilities:
- Lucky. When Elia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Elia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Elia can move through the space of any creature that is of a size larger than small.
- Wise Experience. Once per day, Elia can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Collected Histories of High Teyruse" |
By Myrthaine Clipiffer A set of courtly romance stories set in an idealized historical version of pre-calamity Teyruse. |
5 lbs. |
| 1 | 5 gp | "My sad thing" |
By Floorup Lealapup Not a particularly famous book, however it is well written. |
5 lbs. |
| 1 | Handkerchief | A small square of cloth with Elia stitched in one corner. | ||
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 4 sp 8 cp | Money Pouch | Elia's money pouch. It has 2 sp and 28 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |