Fray Ball

Male Human Poacher

He is an adult human with amber eyes, short dyed auburn hair, a clean shaven face, and olive skin.

Personality Traits: Humorless.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: None

Settlement: Port Trowbhaven

Mother: Ida Ball

Father: Montague Ball

Siblings

Statistics

STRDEXCONWISINTCHR
13 14 12 10 8 11
+1 +2 +1 -1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Sleight of Hand +4, Deception +2, Stealth +4

Abilities:

  • Sneak Attack. Once per turn, Fray can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Fray knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 1 sp 4 cp Money Pouch Fray's money pouch. It has 4 gp, 1 sp and 4 cp in it. ³⁄₁₆ lb.
3 Rusty nail A rusty old nail.
1 1,000 gp Spyglass Objects viewed through a spyglass are magnified to twice their size. 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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