Fray Ball
Male Human Poacher
He is an adult human with amber eyes, short dyed auburn hair, a clean shaven face, and olive skin.
Personality Traits: Humorless.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: None
Settlement: Port Trowbhaven
Mother: Ida Ball
Father: Montague Ball
Siblings
- Millicent Moulton - age 23 ♀
- Percy Ball the 2nd - age 19 ♂
- Sidney Ball - age 15 ♂
- Jabez Ball - age 13 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
13 | 14 | 12 | 10 | 8 | 11 |
+1 | +2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 18 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +4, Deception +2, Stealth +4
Abilities:
- Sneak Attack. Once per turn, Fray can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Fray knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 4 gp 1 sp 4 cp | Money Pouch | Fray's money pouch. It has 4 gp, 1 sp and 4 cp in it. | ³⁄₁₆ lb. |
3 | Rusty nail | A rusty old nail. | ||
1 | 1,000 gp | Spyglass | Objects viewed through a spyglass are magnified to twice their size. | 1 lb. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |