Headbody Cliphair Underhair Waelvan Erthur
Male Gnomish Hunter
He is an adult gnome with brown eyes, a horseshoe of dyed strawberry hair, a full beard, and medium brown skin.
Personality Traits: Honest.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Hunters
Settlement: Worcesbrough
Spouse: Hunton Ningfalme Wiliberttan Camenthia Erthur
Mother: Kimis Hurkvol Orinoraeel Alastrir Waelvan
Father: Galadrieeth Herugffo Orespear Jergnar Balxanorn Waelvan
Children
- Geryar Golddeep Bracehouse Erthur Lightrogers - age 28 ♂
- Torthtangil Erthur - age 15 ♀
Siblings
- Cordor Karreb Addie Waelvan Ferritearm - age 45 ♂
- Autummerdur Iorzirorur Amaldawan Waelvan - age 40 ♀
- Townsend Rhothuth Waelvan Hlaster - age 35 ♀
- Rindien Frerun Waelvan Ironarm - age 32 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 10 | 9 | 11 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Gnome Cunning. Headbody has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Hunton Ningfalme Wiliberttan Camenthia" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Headbody's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |