Mae Elder
Female Human Housekeeper
She is an adolescent human with brown eyes, long flowing dark-brown hair, and dark brown skin.
Personality Traits: Cautious, Downbeat, Shy.
Alignment: neutral.
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Elder's Residence
Settlement: Arrocton
Mother: Roisia Elder
Father: Laurence Elder
Siblings
- Sallie Elder - age 13 ♀
- Ellen Elder - age 10 ♀
- Wilson Elder - age 8 ♂
- Wilfrid Elder the 2nd - age 6 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 11 | 11 | 10 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 14 gp 7 sp | Amethyst tiara | A silver tiara, with a small amethyst inset. | |
| 1 | Comb | A comb. | ||
| 1 | 12 gp 9 sp | Extravagant Quartz necklace | A gilded copper necklace, with a string of 5 medium quartz gems. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 1 gp 3 cp | Money Pouch | Mae's money pouch. It has 8 sp and 23 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |