Galdong

Male Elven Highwayman

He is an adult elf with grey eyes, short curly auburn hair, and golden skin.

Personality Traits: Candid, Impatient.

Alignment: chaotic good.

He is a follower of Gaia. (CN)

Born: 691 AC (Age 109)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Sev Soryn)

Mother: Elebras Bolgeworthy

Father: Mahtas the Second

Siblings

Statistics

STRDEXCONWISINTCHR
11 15 11 10 9 11
+2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Deception +2, Stealth +4

Abilities:

  • Fey Ancestry. Galdong has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Galdong can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Galdong knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 9 sp 8 cp Money Pouch Galdong's money pouch. It has 4 gp, 8 sp and 18 cp in it. ⅝ lb.
1 Old pipe A filthy old clay pipe.
1 2 gp Pot, iron 10 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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