Olfinil
Male Elven Veteran Adventurer
He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and dark brown skin.
Personality Traits: Serious, Tense.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 384 AC (Age 416)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Habaton (immigrated from Sev Soryn)
Mother: Morwenir the First (Deceased)
Father: Vorolod the First (Deceased)
Siblings
- Nethrahil the Second - age 546 ♂
- Haldon the First - age 493 ♂
- Irimal the First - age 407 ♂
- Edainan the Second - age 402 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 11 | 8 | 9 | 11 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 40 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Insight +2, Survival +2
Abilities:
- Fey Ancestry. Olfinil has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Olfinil can take an additional action on their turn.
- Multiattack. Olfinil attacks twice.
Spoken Languages: Elvish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "The peaceful feeling" |
By Rhiekin Zieteepup Not a particularly famous book and unintentionally funny. |
5 lbs. |
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 3 gp 3 sp 3 cp | Money Pouch | Olfinil's money pouch. It has 1 gp, 22 sp and 13 cp in it. | ¾ lb. |
| 1 | Pouch of rosemary | A small pouch containing dried rosemary. It has lost its potency. | ||
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |