Hantlol
Male Half-Orcish Hunter
He is an elderly half-orc with one brown eye (his left is covered by an eye-patch), long curly white hair, a clean shaven face, and dark green skin.
Personality Traits: Mean, Jovial, Responsible.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Hunters
Settlement: Dergturn Larg
Spouse: Tontun Junior (Deceased)
Mother: Karnorg (Deceased)
Father: Lutthun Junior (Deceased)
Children
Siblings
- Agrhcor - age 35 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 8 | 10 | 11 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Hantlol is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hantlol can't use this feature again until you finish a long rest.
- Savage Attacks. When Hantlol scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Hantlol's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |