Filiberso Kerr

Male Halfling Housekeeper

He is an adolescent halfling with grey eyes, a auburn quiff, and light pink skin.

Personality Traits: Pessimistic, Downbeat, Unperturbed.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Wilcoton

Mother: Caramlly Kerr

Father: Milcud Kerr (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
8 14 9 9 9 11
-1 +2

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Lucky. When Filiberso rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Filiberso has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Filiberso can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 1 gp Money Pouch Filiberso's money pouch. It has 1 gp in it. 0 lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Stale hunk of cheese A stale hunk of cheese.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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