Alar Kerr

Male Halfling Housekeeper

He is an adult halfling with grey eyes, short red hair in a side parting, a clean shaven face, and pale white skin.

Personality Traits: Introverted, Patient, Tense.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 731 AC (Age 69)

Orientation: Hetrosexual

Home: Dairy

Settlement: Wilcoton

Spouse: Mellica Kerr

Mother: Semolda Kerr (Deceased)

Father: Nodaic Kerr (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 12 12 11 9
+1 +1 +1

ACHPPassive
Perception
Speed
11 5 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Alar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Alar has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Alar can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Mellica" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 5 gp Mirror, steel ½ lb.
1 5 sp 4 cp Money Pouch Alar's money pouch. It has 5 sp and 4 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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