Menegilia Kerr

Female Halfling

She is an elderly halfling with brown eyes, silver hair in a ponytail, and black skin.

Personality Traits: Optimistic.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 691 AC (Age 109)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Wilcoton

Mother: Savania Kerr (Deceased)

Father: Falcarim Kerr (Deceased)

Statistics

STRDEXCONWISINTCHR
10 13 8 10 11 10
+1 -1

ACHPPassive
Perception
Speed
11 3 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Abilities:

  • Lucky. When Menegilia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Menegilia has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Menegilia can move through the space of any creature that is of a size larger than small.
  • Wise Experience. Once per day, Menegilia can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 2 sp Gardening Trowel A sturdy trowel for tending to flowers and plants in the garden.
1 2 sp Mess Kit This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. 1 lb.
1 1 gp 2 sp 8 cp Money Pouch Menegilia's money pouch. It has 1 gp and 28 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 13 gp Quartz encrusted shoulder clasp An elaborate electrum shoulder clasp, with 4 small quartz stones inset.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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