Feerit
Male Otterfolk Housekeeper
He is an adolescent otterfolk with black eyes and light brown fur with dark brown spots.
Personality Traits: Tense, Kind, Honest.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Port Deepden
Mother: Whiena
Father: Proorup Jeyeppup
Siblings
- Preereep - age 15 ♂
- Wheere - age 13 ♀
- Shoona - age 12 ♀
- Shroore - age 10 ♀
- Fulumeep - age 10 ♂
- Llootee - age 10 ♀
- Hootu - age 8 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 10 | 13 | 9 | 12 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +3
Abilities:
- Hold Breath. Feerit can hold their breath for up to 30 minutes at a time.
- Bite. Feerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 sp 6 cp | Money Pouch | Feerit's money pouch. It has 5 sp and 6 cp in it. | ¼ lb. |
| 1 | 2 cp | Soap | ||
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |