Jasmsa Paine
Female Halfling Housekeeper
She is an adult halfling with brown eyes, black hair in a ponytail, and dark brown skin.
Personality Traits: Optimistic, Downbeat.
Alignment: lawful neutral.
She is a follower of Gaia. (CN)
Born: 748 AC (Age 52)
Orientation: Bisexual
Home: Dudool's Tailors
Settlement: Longham
Spouse: Odovacar Paine
Mother: Margery Hatcher (Deceased)
Father: Hendaed Hatcher
Children
- Bericas Paine - age 30 ♂
- Tomblo Paine - age 23 ♂
- Alfroc Paine - age 17 ♂
Siblings
- Bulaic Oakgirdle-Hatcher - age 73 ♂
- Tantada Hatcher - age 67 ♀
- Sargent Inez Hatcher - age 56 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 12 | 8 | 10 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +3
Abilities:
- Lucky. When Jasmsa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Jasmsa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Jasmsa can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Odovacar" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 8 sp | Money Pouch | Jasmsa's money pouch. It has 8 sp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |