Donnale Bright

Female Longfoot

She is an elderly longfoot with hazel eyes, long tied back silver hair, and black skin.

Personality Traits: Unperturbed.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 735 AC (Age 65)

Orientation: Hetrosexual

Home: Orchard

Settlement: Longham

Mother: Matilily Bright (Deceased)

Father: Clinton Bright (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 9 11 8 11
-1

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Darts (Gaming set). Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +1

Abilities:

  • Lucky. When Donnale rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Donnale has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Donnale can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Boiled Sweets Homemade boiled sweets made from gooseberries. The juice was filtered, evaporated, caramelized, and allowed to harden. ¹⁄₁₆ lb.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 4 sp 8 cp Money Pouch Donnale's money pouch. It has 2 sp and 28 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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