Primulra Tracy
Female Halfling Housekeeper
She is an adult halfling with amber eyes, long flowing auburn hair, and olive skin.
Personality Traits: Lost Faith, Responsible.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 724 AC (Age 76)
Orientation: Hetrosexual
Home: Tracy's Manor
Settlement: Longham
Spouse: Oboldar Tracy
Mother: Lilotnia Manning (Deceased)
Father: Moscogar Manning (Deceased)
Children
- Lilotnia Bright - age 47 ♀
- Heobaman Tracy - age 41 ♂
- Belisy Tracy - age 36 ♀
- Tomblo Bankhill-Tracy - age 28 ♂
Siblings
- Elfsta Manning - age 85 ♂
- Agol Frederick-Manning - age 80 ♂
- Bowmngo Hughes-Manning - age 75 ♂
- Andor Manning - age 69 ♀
- Perne Manning - age 64 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 12 | 10 | 12 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Abilities:
- Lucky. When Primulra rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Primulra has advantage on saving throws against being frightened.
- Halfling Nimbleness. Primulra can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Dice | A standard six-sided die. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Oboldar" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp 5 sp 9 cp | Money Pouch | Primulra's money pouch. It has 1 gp, 15 sp and 9 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |