Essaminina Smith-Manning

Female Halfling Druid

She is an adult halfling with green eyes, long flowing blond hair, and light pink skin.

Personality Traits: Jovial.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 722 AC (Age 78)

Orientation: Hetrosexual

Home: Mott's Local Apothecary

Settlement: Valdshire (immigrated from Longham)

Spouse: Elfsta Smith-Manning

Mother: Mott Gamville-Farewort (Deceased)

Father: Boscoman Gamville-Farewort (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 10 11 13 9
+1 +1

ACHPPassive
Perception
Speed
13 16 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +3, Survival +2

Abilities:

  • Lucky. When Essaminina rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Essaminina has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Essaminina can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Essaminina can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Essaminina is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Bell
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Elfsta" engraved on the inside.
1 Handkerchief A small square of cloth with Essaminina stitched in one corner.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 1 gp 9 sp 7 cp Money Pouch Essaminina's money pouch. It has 1 gp, 7 sp and 27 cp in it. ¾ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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