Tolmanor Brandyman

Male Halfling Noble

He is an adult halfling with grey eyes, a shaved head, bushy sideburns, and olive skin.

Personality Traits: Upbeat, Shy, Daring.

Alignment: neutral.

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: Faregardner's Manor

Settlement: Ilminswich

Spouse: Amellaine Brandyman

Mother: Donnama Faregardner-Brandyman

Father: Habaro Faregardner-Brandyman

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 12 10 10
-2 +1 -1 +1

ACHPPassive
Perception
Speed
11 5 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Tolmanor rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Tolmanor has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Tolmanor can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 150 gp Adamant ear ring common A plain adamant hoop earring.
1 Comb common A comb.
1 Negotiable Concealable shoe of mana uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the shoe is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 100 gp 8 sp Extravagant Peridot necklace uncommon A silver necklace, with a string of 2 medium peridot gems.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Amellaine" engraved on the inside.
1 11 gp 7 sp 2 cp Money Pouch common Tolmanor's money pouch. It has 10 gp, 15 sp and 22 cp in it. 1 lb.
1 120 gp Wind-up cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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