Sigiuc Faregardner
Male Halfling Housekeeper
He is an adult halfling with green eyes, balding light-brown hair, bushy sideburns, and light brown skin.
Personality Traits: Introverted, Downbeat, Daring.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Ilminswich
Spouse: Lindaldsa Faregardner
Mother: Gerdba Faregardner (Deceased)
Father: Bladudosco Faregardner (Deceased)
Children
- Belida Pipefoot - age 26 ♀
- Tantale Faregardner - age 22 ♀
- Jemith Faregardner - age 19 ♀
- Wisemic Faregardner - age 3 ♂
Siblings
- Isumbrargo Beanbody-Faregardner - age 58 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 12 | 10 | 10 | 12 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Sigiuc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Sigiuc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Sigiuc can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lindaldsa" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 2 sp 4 cp | Money Pouch | Sigiuc's money pouch. It has 1 sp and 14 cp in it. | ⁵⁄₁₆ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |