Caramda Faregardner-Digglehead
Female Halfling Housekeeper
She is an adult halfling with amber eyes, short dark-brown hair in a side parting, and medium brown skin.
Personality Traits: Greedy, Unperturbed.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 741 AC (Age 59)
Orientation: Hetrosexual
Home: Fisherman
Settlement: Ilminswich
Mother: Alfrira Faregardner-Digglehead
Father: Marmcho Faregardner-Digglehead
Siblings
- Smanco Digglehead - age 65 ♂
- Sargent Gerdada Burrowgins - age 61 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 11 | 10 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Lucky. When Caramda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Caramda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Caramda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 1 gp | Case, map or scroll | This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. | 1 lb. |
| 1 | 14 gp | Extravagant Quartz necklace | A electrum necklace, with a string of 4 medium quartz gems. | |
| 1 | 3 cp | Money Pouch | Caramda's money pouch. It has 3 cp in it. | ¹⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp 5 sp | Quartz broach | A electrum broach, with a medium quartz inset. |