Meneginane Brandyman-Patterson
Female Halfling Master Weaver
She is an adult halfling with brown eyes, long curly black hair, and dark brown skin.
Personality Traits: Kind, Responsible.
Alignment: neutral.
Born: 730 AC (Age 70)
Orientation: Hetrosexual
Home: Meneginane's Weavers
Settlement: Erugaby (immigrated from Ilminswich)
Spouse: Folcoad Brandyman-Patterson
Mother: Amellaine Faregardner-Brandyman (Deceased)
Father: Hardco Faregardner-Brandyman (Deceased)
Children
- Dudost Faregardner-Patterson - age 38 ♂
- Isema Buttonhill-Patterson - age 35 ♂
- Rollo Brandyman-Patterson - age 27 ♂
Siblings
- Rowandaca Brandyman-Clipchild - age 83 ♀
- Sigisson Brandyman - age 79 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 9 | 12 | 9 | 9 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Meneginane rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Meneginane has advantage on saving throws against being frightened.
- Halfling Nimbleness. Meneginane can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a sheep. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Folcoad" engraved on the inside. | |
| 1 | 2 gp 7 sp | Money Pouch | Meneginane's money pouch. It has 1 gp and 17 sp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |