Wiliur Pipefoot
Male Halfling
He is an elderly halfling with amber eyes, a grey quiff, bushy sideburns, and pale white skin.
Personality Traits: Greedy, Daring.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 720 AC (Age 80)
Orientation: Hetrosexual
Home: Heobaman's Cobblers
Settlement: Ilminswich
Spouse: Rowansy Pipefoot
Mother: Camelot Burrowgins-Pipefoot (Deceased)
Father: Heobaman Burrowgins-Pipefoot (Deceased)
Children
- Heobaman Pipefoot - age 52 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 9 | 11 | 10 | 9 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Wiliur rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Wiliur has advantage on saving throws against being frightened.
- Halfling Nimbleness. Wiliur can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp | Engraved copper ring | A copper ring, with distinctive halfling engraving. | |
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rowansy" engraved on the inside. | |
| 1 | 1 gp 8 cp | Money Pouch | Wiliur's money pouch. It has 9 sp and 18 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Picture of a house | A printed image made using a Mirror of Frozen Image. It depicts a house. |