Worgor

Male Orcish Warlock's Apprentice

He is an adolescent orc with grey eyes, black hair in a bun, and black skin.

Personality Traits: Energetic, Evasive, Mean.

Alignment: neutral.

Born: 792 AC (Age 8)

Orientation: Hetrosexual

Home: Wortav's Warlock

Settlement: Abdorham

Mother: Volole Junior

Father: Mangcor

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 8 8 8 12
-1 -1 -1 +1

ACHPPassive
Perception
Speed
10 10 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3, Religion +1, Arcana +1

Abilities:

  • Relentless Endurance. When Worgor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Worgor can't use this feature again until you finish a long rest.
  • Savage Attacks. When Worgor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Pattern Seer. Worgor has advantage on dexterity and intelligence saving throws from spellcasting abilities.
  • Spellcasting. Worgor is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 6 matches.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 gp 5 sp 8 cp Money Pouch Worgor's money pouch. It has 1 gp, 4 sp and 18 cp in it. ⁷⁄₁₆ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 5 cp Signal whistle

Download as Fantasy Grounds NPC

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