Hurkkand

Female Orcish Warlock's Apprentice

She is an adolescent orc with grey eyes, auburn hair in a bun, and dark green skin.

Personality Traits: Kind, Serious, Upbeat.

Alignment: neutral.

Born: 789 AC (Age 11)

Orientation: Hetrosexual

Home: Wortav's Warlock

Settlement: Abdorham

Mother: Kandkill Junior

Father: Didrurt

Siblings

Statistics

STRDEXCONWISINTCHR
10 8 12 10 11 12
-1 +1 +1

ACHPPassive
Perception
Speed
9 14 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3, Deception +3, History +2

Abilities:

  • Relentless Endurance. When Hurkkand is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hurkkand can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hurkkand scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Pattern Seer. Hurkkand has advantage on dexterity and intelligence saving throws from spellcasting abilities.
  • Spellcasting. Hurkkand is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
20 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 10 gp Crystal An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp 2 sp 1 cp Money Pouch Hurkkand's money pouch. It has 22 sp and 1 cp in it. ⁷⁄₁₆ lb.
1 50 gp Poisoner's Kit A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Stale fish A stale fish.

Download as Fantasy Grounds NPC

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