Altrog Junior

Female Orcish Poacher

She is an adult orc with black eyes, long flowing auburn hair, and light green skin.

Personality Traits: Reckless, Introverted, Pessimistic.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: None

Settlement: Abdorham

Mother: Glooryit (Deceased)

Father: Mutreg

Statistics

STRDEXCONWISINTCHR
13 8 9 10 12 10
+1 -1 +1

ACHPPassive
Perception
Speed
10 16 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +1, Acrobatics +1, Perception +2

Abilities:

  • Relentless Endurance. When Altrog is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Altrog can't use this feature again until you finish a long rest.
  • Savage Attacks. When Altrog scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Altrog can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Altrog knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 5 gp "Some new quest" By Mentinra Burke

Not a particularly famous book, but entertaining.
5 lbs.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 4 gp Large gold ear hoop A large gold hoop earring.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 1 sp 8 cp Money Pouch Altrog's money pouch. It has 2 gp, 9 sp and 28 cp in it. ¾ lb.
4 Rusty nail A rusty old nail.

Download as Fantasy Grounds NPC

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