Worpar Junior

Male Orcish Bandit

He is an adult orc with black eyes, a shaved head, a big bushy beard, and black skin.

Personality Traits: Evasive, Shy.

Alignment: chaotic neutral.

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: None

Settlement: Abdorham

Mother: Ogglehurk (Deceased)

Father: Killkar Junior (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 7 10 8 9
+1 -1 -1

ACHPPassive
Perception
Speed
11 14 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Perception +2, Stealth +2

Abilities:

  • Relentless Endurance. When Worpar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Worpar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Worpar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Worpar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Worpar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a cow.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 3 gp 5 sp Money Pouch Worpar's money pouch. It has 1 gp, 23 sp and 20 cp in it. ⅞ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback