Tonbot
Male Orcish Cutpurse
He is an adult orc with one grey eye (his right is white and discolored), scruffy dark-brown hair, a clean shaven face, and medium green skin.
Personality Traits: Evasive.
Alignment: neutral.
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: None
Settlement: Abdorham
Mother: Fergtut Junior (Deceased)
Father: Pittun (Deceased)
Siblings
- Roghak Junior - age 36 ♂
- Hantkim - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 9 | 8 | 10 | 11 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Acrobatics +2, Perception +1
Abilities:
- Relentless Endurance. When Tonbot is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Tonbot can't use this feature again until you finish a long rest.
- Savage Attacks. When Tonbot scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Tonbot can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Tonbot knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 7 gp 1 sp 6 cp | Money Pouch | Tonbot's money pouch. It has 5 gp, 19 sp and 26 cp in it. | 1 lb. |