Tonbot

Male Orcish Cutpurse

He is an adult orc with one grey eye (his right is white and discolored), scruffy dark-brown hair, a clean shaven face, and medium green skin.

Personality Traits: Evasive.

Alignment: neutral.

Born: 769 AC (Age 31)

Orientation: Hetrosexual

Home: None

Settlement: Abdorham

Mother: Fergtut Junior (Deceased)

Father: Pittun (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 9 8 10 11
-1

ACHPPassive
Perception
Speed
11 16 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Acrobatics +2, Perception +1

Abilities:

  • Relentless Endurance. When Tonbot is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Tonbot can't use this feature again until you finish a long rest.
  • Savage Attacks. When Tonbot scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Tonbot can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Tonbot knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
2 Broken arrow A broken arrow, missing its tip.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 7 gp 1 sp 6 cp Money Pouch Tonbot's money pouch. It has 5 gp, 19 sp and 26 cp in it. 1 lb.

Download as Fantasy Grounds NPC

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