Geeteb Junior
Male Orcish Warlock
He is an adult orc with one black eye (his right is covered by an eye-patch), balding strawberry hair, bushy sideburns, and light green skin.
Personality Traits: Secretive.
Alignment: chaotic neutral.
He is a follower of Solos. (LN)
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Wortav's Warlock
Settlement: Abdorham
Spouse: Altnint Junior (Deceased)
Mother: Tavforg (Deceased)
Father: Pitger Junior (Deceased)
Children
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 8 | 10 | 9 | 11 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 10 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Deception +2, Arcana +2
Abilities:
- Relentless Endurance. When Geeteb is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Geeteb can't use this feature again until you finish a long rest.
- Savage Attacks. When Geeteb scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Pattern Seer. Geeteb has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. Geeteb is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 12 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 2 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Electrum septum ring | A thick electrum hoop, worn through the nose. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 5 gp 4 sp 3 cp | Money Pouch | Geeteb's money pouch. It has 5 gp, 3 sp and 13 cp in it. | ⁷⁄₁₆ lb. |