Turbertus Ray

Male Human Sage

He is an adult human with grey eyes, very short light-brown hair, a moustache, and olive skin.

Personality Traits: Serious, Tense.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 758 AC (Age 42)

Orientation: Hetrosexual

Home: None

Settlement: Elicham (immigrated from Gloucesley)

Mother: Madeline Ray (Deceased)

Father: Jesse Ray (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 12 13 13 11
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 18 11 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Darts (Gaming set). Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, Persuasion +2

Abilities:

  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Turbertus can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Turbertus is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Classical Songs" By Edward Zephier

Contains lyrics and musical notation for many popular bard songs. Includes "I'll have what's mine", "The maiden and the dragon", and "Wail of The Wizard".
5 lbs.
1 10 gp "Traditional Elven Songs" By Tinuien Summell

Contains lyrics and musical notation for many traditional elven bard songs. It contains the original elvish and common translations.
5 lbs.
1 1 sp 3 cp A bracelet A cord of platted leather with a small number of electrum beads.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
13 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
2 Dice A standard six-sided die.
1 6 gp Gold chain bracelet A short chain of tiny gold links.
1 2 gp 8 sp 7 cp Money Pouch Turbertus' money pouch. It has 27 sp and 17 cp in it. ⅞ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 30 gp Viol If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

Download as Fantasy Grounds NPC

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