Celeir Iminyfin Tarym
Male Elven Sage
He is an adult elf with grey eyes, long flowing strawberry hair, a clean shaven face, and light pink skin.
Personality Traits: Irritable, Daring.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 396 AC (Age 404)
Orientation: Hetrosexual
Home: None
Settlement: Kester (immigrated from Waelon)
Mother: Celedel Nlossth (Deceased)
Father: Maglorforn Enlod Tarym (Deceased)
Siblings
- Celedal Amrasdis Tarym - age 482 ♂
- Fingormon Curuleg Tarym - age 460 ♂
- Aredhan Eledhin Nlossth - age 342 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 11 | 10 | 8 | 12 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Performance +3, Persuasion +3
Abilities:
- Fey Ancestry. Celeir has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Celeir can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Celeir Iminyfin is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Dulcimer | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 10 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 4 gp 5 sp 7 cp | Money Pouch | Celeir's money pouch. It has 4 gp, 4 sp and 17 cp in it. | ½ lb. |
| 2 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 2 gp | Shawm | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |