Selina Bateman

Female Human Housekeeper

She is an adult human with amber eyes, long curly black hair, and dark brown skin.

Personality Traits: Downbeat.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Bateman's Tailors

Settlement: Wilmswich

Spouse: Thomas Bateman

Mother: Rosannah Fox-Wilcox (Deceased)

Father: Wilfred Fox-Wilcox (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 8 10 9 12 8
-2 -1 +1 -1

ACHPPassive
Perception
Speed
9 4 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 sp 2 cp Copper earrings A pair of copper hoop earrings.
1 Crumpled map A crumpled map of a region, now unreadable.
1 1 gp Gilded copper tiara A gilded copper tiara.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Thomas" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 sp Money Pouch Selina's money pouch. It has 2 sp in it. ¹⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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